https://www.youtube.com/watch?v=6udqLR39G4o Created this short little clip in about two hours using my rigged, low poly Toon Ghost character and a simple scene I whipped up in Blender 2.9. Rendered at 2k resolution, 60fps. It's been a spooky year to say the least. Happy Halloween! You can download this ghost model from my Artstation store here: https://artstn.co/m/Xq3P or https://www.cgtrader.com/3d-models/character/other/toon-ghost-rigged
Spiralitis - A 3D animation of spiral motion by LuxXeon, journal
Spiralitis - A 3D animation of spiral motion
Keeping with the motion graphics theme of spirals and sacred geometry, this video was created after some quick experimentation with 3d object pattern arrays and automated keyframes. I used numbers from the Fibonacci sequence (which you will see in almost all my motion graphics works) and let the array generate shapes in 3D space by itself. The process is very organic and very much like fractal art in a way, because the results are based almost solely on algorithms and parametric input. The only manual intervention I provided here was setting up the parameters of the array, the camera motion, and the final editing. Of course, there was som
Abstract 54 - Spiralize Animation by LuxXeon, journal
Abstract 54 - Spiralize Animation
"Spiralize" is the third installment in a motivational series of short videos I am releasing on this channel before the New Year. This video project is an experimental motion graphics animation created using the Max Creation Graph (MCG) modifiers, Maxscript, and standard polygon objects in 3dsMax 2017. There were no particle effects used in the production of this animation. All motion effects were created using keyframe animated modifiers, Superflow maxscript, and MCG tools within 3dsMax. Rendering was accomplished using the default ART Render engine in 3dsMax 2017. Video post and compositing work done in After Effects. Hope you enjoy!
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Abstract40 - Shapeshifter Animation by LuxXeon, journal
Abstract40 - Shapeshifter Animation
"Shapeshifter" is part of a motivational series of short animated videos I am producing before the New Year with 3dsMax. My usual video tutorial content for 3dsMax and Blender will resume on my channel in January of 2017 on a regular bi-weekly basis.
This video project is an experimental motion graphics animation created using the Max Creation Graph (MCG) modifiers and standard polygon objects in 3dsMax 2017. No particle effects were used in the creation of this animation. All motion FX were created using keyframe animated modifiers and MCG tools within 3dsMax. Rendering was accomplished using the native ART Render engine in 3dsMax 2017. Vid